Seit 2009 ist der Event eine der wichtigsten Fachkonferenzen der Branche mit Standort in Deutschland. Internationale und nationale Koryphäen der Film- und Postproduktionsbranche referieren über aktuelle Trends, neue Technologien & Projekte und geben Einblick in ihre Arbeit.
Hier finden Sie eine Auswahl an geplanten Vorträgen, die unsere Besucher während des animago 2019 erwarten. Alle Vorträge werden ein englischer Sprache gehalten. Die Liste wird ständig erweitert.
Vorläufiges Conference-Programm
As a 3D artist and creator of educational content on YouTube I am in contact with students and businesses from all over the world on a daily basis.
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As a self-taught 3D artist, I went through a different cycle then most. I started my career in Peru and ended up here in Germany after many significant events in my life.
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In this talk Gleb Alexandrov will share a story of creating astounding 3D nebulae in Blender and how collaboration within the Blender community creates innovation.
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Tools and techniques to achieve mood and atmosphere in matte paintings and environments. Focusing on artistic and photographic approaches to achieve the desired effects for the shot and enhance the story experience.
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Disney's Christopher Robin is easily one of the most delightful films of 2018 and contains some of the most distinctive fully-CG animation and VFX in feature film.
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This talk will be a deep dive into Houdini's Pyro Solver and show how the FX-Team at RiseFX used Microsolvers to create surrealistic pyro FX for the Netflix series Stranger Things and Dark (Season 2).
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This talk will discuss the cumbersome process of preparing CAD data for product renders and how this process can be drastically sped up and fully automated by leveraging InstaLOD Studio XL.
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Dirk Weinreich will deep dive into showcasing some examples using Avid MediaComposer and MediaCentral Editorial Management with DJI Drone footage.
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Today the number of female students in animation or animation related studies often outtakes the number of male students. But the situation in the industry shows a different picture.
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The new Blender release cycle has the potential to revolutionize the CG industry.
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Mill 3D Artist Carlo Carfora delves into the technical and creative process of The Chemical Brothers ‘Free Yourself’.
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As chair of the VES Germany Thomas and the 11 board members connect VFX and Animation professionals across the country with multiple events such as screenings, hangout and Masterclasses.
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3D Architecture has been produced for quite some time now for use in the entertainment industries.
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In this lecture Samuel will be discussing the experiences he has gone through with starting his own studio from scratch, and what those experiences have imparted him when working with not just other 3D studios, but freelancers and those trying to get their foot in the door in this highly competitive industry.
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BigHug and Lumatic share their story, of how they helped to breathe life into a cute little doll and death into the rest of the cast.
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After finishing work on the final season of Game of Thrones earlier this year, we will take a look back at PIXOMONDO's involvement in the show since the second season, and especially the evolution of the Dragons over the last eight years.
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Crailsfelden is a truly wondrous place. Surrounded by a dark enchanted forest, lots of magical creatures frolic here.
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Introduction to machine and deep learning for visual effects. This course will give you an overview of what you need to know to get started.
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Some insights on creating a VR experience for the general user on the basis of MEET THE MINER and the DAS BOOT VR Experiences.
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Sean Ellis will be discussing why he joined a marketing company that produces architectural renders after studying Game Design for 3 years and talk about the challenges he faced in landing his first gig as a 3D artist.
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"Visual Derailment with Happy Endings" - that's what the design and animation studio LWZ from Vienna promises.
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Scanline VFX delivered over 650 shots, 70 minutes of cutting-edge visual effects. Mohsen will share his journey and will breakdown the process that crafted the final season to an entirely new level.
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The convergence of two industries, through the lens of environmental storytelling.
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HOLOGATE is the global market leader for high-end multiplayer virtual reality systems with currently more than 300 installations in 26 countries around the world.
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A talk about short film creation in cinema 4D and after effects with emphasis on toon shading, crazy transitions, the overall creative process and the combination of 3D and 2D techniques.
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In his talk, Fabien will show an overview about the artistic and technical challenges of this feature film project.
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Cities or digital film sets are beautiful and an essential part of movie blockbusters like “Blade Runner 2049”, “Guardians of the Galaxy Vol. 2”, “Incredibles 2”, etc.
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Have you ever wondered what a BVH, a BSDF or MIS is? Or just what your computer does when you hit the render button?
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ICAROS was founded in 2015 to create exciting and effective exercise experiences combining fitness and virtual reality.
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Nils Calles, a digital artist living in the creative cloud - but not only of Adobe - will talk about workflows from mobile news to professional editing and compositing.
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A talk about getting projects done and becoming a better artist in the process.
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What are the pros and what are the cons of being your own boss? Do you want to be a freelancer or employed? Is freelancing really for everyone?
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As a Sequence Lead on Toy Story 4, Francisco was part of a small team of artists that oversaw the technical and aesthetic goals of an entire sequence, including look development, optimization, debugging, and creative decision-making.
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Set in modern day Berlin, the eight-part series centers on a young woman who wakes out of a coma without any memory of her previous life after taking a mysterious drug.
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This talk would be about the journey of a small studio going througout the production of two episodes from Netflix's animated anthology Love, Death + Robots.
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In this presentation MPC Film Animation Lead El Suliman will reveal how he and MPC’s team of animators worked with Animation Supervisor Andy Jones to bring the animals of Disney’s The Lion King to life.
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Boyo will dive into the creation of photoreal CGI animals with many behind the scenes looks into the Postoffice Amsterdam VFX workflows.
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Paolo discusses Weta Digital’s extensive experience creating digital city sets, going all the way back to their procedurally built 1920’s New York for King Kong in 2005.
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Blender 2.8 is finally newbie friendly and adhering to established UX standards. But there are still a lot of efficiency boosters left from back in the days.
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Cornel will share his experience of running a design business in Asia since 2006.
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When high-quality visualizations of scientific subjects are needed german animation studio renderbaron will get the job done.
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Character Animation can be very daunting for a small team or freelancer.
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Learn how the market opportunity is opening for bringing immersive entertainment solutions to leisure and attractions destinations.
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A simple slideshow with only picture perfect cases can be very boring. Studio MALS prefer to show loads of behind the scenes and share insights about the making of process. This way they can really get to the bottom of their craft.
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Sony Pictures Imageworks was tasked with breaking the rules in order to create a stylized universe and bring Sony Pictures Animation's Academy Award®-winning Spider-Man: Into the Spider-Verse to the big screen.
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In times of Virtual Reality, Artificial Intelligence and Generative Design, the real and human aspect gets pushed further into the background and virtually every mistake can be eliminated.
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Animated characters have the potential to make us fall in love with them, hate them, be sad or be happy with them.
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The speaker’s aim is to guide the audience through the different phases of the character creation of the animated short “The Secret War” created for Love, Death and Robots for Netflix.
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Transforming rubber mold props to filigree 3D wings and extending a greenscreen set to a whole moon lit city.
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A look behind the scenes of the short films of Job, Joris & Marieke with anecdotes, makings offs and extra bonus material. The focus will be on how they go from weird ideas to film concepts.
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An in-depth look into the postproduction of Dark Season 2 with multiple examples.
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This Producer Crash Course explains how to produce a TV Commercial.
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The recently added Vulkan support marks the beginning of a new era for Unreal high-end game graphics on standalone headsets such as the Oculus Go and Quest.
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The visualization of city scapes, street sceneries or common elements in an urban environment for still renderings of as animation sets is one essential theme in art works or commercial areas.
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Helping people connect with serious messages on sustainability isn’t always easy, but it can be made possible with close attention to crafting mini worlds and charismatic characters.
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This talk showcases the VFX used in the creation of the destructible world of Remedys Oldest House in CONTROL.
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Five of the 12 VES Germany board members will talk about the State of the German VFX industry and everyone is invited to actively take part in this discussion.
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Ever wondered what a Producer does all day? Yes? Well, me too! So, let’s get together and have a quick look behind-the-scenes of the world of “behind-the-scenes”.
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Klicken Sie hier für eine Übersicht der Referenten