Hier finden Sie eine Auswahl an aktuell akkreditierten Speakern, die während des animago 2019 Vorträge halten werden. Die Liste wird ständig erweitert.
Gleb Alexandrov is an award-winning 3D artist, running the Creative Shrimp blog with tips and tricks for aspiring artists with Aidy Burrows.
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Experienced Animator with a demonstrated history of working in the 3D industry.
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Melanie Beisswenger has animated almost all around the world and in different animation styles and formats, occasionally also directing her own short form projects.
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Joshua Beveridge is an animation supervisor at Sony Pictures Imageworks, most recently completing work on the Academy Award®-winning SPIDER-MAN: INTO THE SPIDER-VERSE.
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Job, Joris & Marieke is a Dutch animation studio. Their work can be described as both cute and absurd.
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After graduating from ETH Zurich (MSc Arch ETH), Matthias has worked in landscape architecture, architectural visualization and then has been part of the CityEngine development team for almost five years.
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Jan started working as a VFX professional in 2003. During the course of his career, he’s worked with many great artists, supervisors, directors, and DOPs. Even after all this time, he still loves his job.
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Nils Calles runs a media agency, where he produces trailers, motion graphics, imagefilms, 360° content, tutorials and music.
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Carlo is a Senior 3D Artist with extensive experience, having worked in the VFX industry for over 7 years.
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Francisco has been at Pixar Animation Studios for 11 years, as a shading and matte paint technical artist, a shading lead on The Blue Umbrella and Cars 3, and as a sequence lead on Toy Story 4.
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After undergoing a complete career change, returning to education and graduating with a BA in Game Design, Sean Ellis is now a junior 3D artist working for a busy Architectural Visualisation studio.
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A self-taught animator, Arslan specialises in creating realistic creature movement and has a passion for using animation to carve nuanced characters.
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Taisha holds degrees in Geomatic Engineering and Arts from the University of Melbourne, as well as an MBA from RWTH Aachen/University of St. Gallen focusing on technology and innovation.
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In around twenty years working on cgi for movies, games and whatever in between, Mauro Frau collected a wealth of diverse experiences, most notably as a senior technical director, sequence lead, and art director at many leading studios around the world.
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Boyo has been a VFX supervisor in the ad industry for over 10 years.
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Mike Hermes YouTube channel is dedicated to 3D modeling, texturing, lighting, rigging and animation tutorials.
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Cornel runs a 3D visualization and VR development studio in Singapore and, since 2014, has been advocating B2B use cases for mobile and standalone VR headsets.
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Gottfried Hofmann is a Blender Foundation Certified Trainer and consultant.
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Robert arbeitet als Designer und Creative Director in München mit dem Schwerpunkt auf Motion Graphics, Design und Animation für Opening Titles, Showroom- und Produkt Trailer, Filme und Produktvisualisierungen.
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Will Jeffers brings over a decade of experience at London studios to head up the 3D department of creative production studio Ambassadors in Amsterdam.
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Alejandro Jimenez is co founder at Blow, the animation studio that recently made the animation production of Three Robots and When the yogurt took over episodes from Netflix’s animation anthology "Love, death + robots".
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Reka has been working internationally as producer, VFX-post producer, creative-development producer, consultant, production manager, outsource manager in 2D-3D animation, VFX, post production, game industry in the past 20 years.
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Tanja always loved drawing and storytelling, and when she began studying Multimedia and Communication in Ansbach, she discovered a new passion: animation.
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Starting out as an artist and moving to work as a VFX Editor and Pipeline TD for feature films like Marvel's The Avengers, Rogue One: A Star Wars Story and Transformers: The Last Knight, Jonas knows both the creative and also technical side to the VFX industry. For years he has been building tools to make the artists life easier.
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Thomas Knop is the Head of Studio at TRIXTER since 2018.
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Cris is a self-taught 3D generalist and compositor based in Germany. He has studied Cinematography and Advertising in Lima, Peru.
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Manuel started his way towards 3D as a classic advertising art director, looking at his layouts long enough until he could see them start moving.
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Stefan Kreutzer works as a video game producer and director of business development for remote control productions GmbH (rcp), an international active production house for video games and mother to Europe’s biggest developer family.
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Lars co-founded LUMATIC in 2014 after working for several years as a freelance 3D animator and generalist.
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Benedikt Laubenthal is working in visual effects for 15 years now.
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Nicolas Leu has been working in the TV and Film industry since 2007 before fully dedicating himself to Visual Effects in 2010.
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Oliver Markowski is the CG Supervisor at RISE | Visual Effects Studios’ Munich facility.
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Dogwood Gaming is committed to bring fun, engaging, and creatively driven video games to gamers, made by gamers.
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Isabell Mayrhofer ist seit fast 10 Jahren hinter den Kulissen der Film- und Kreativbranche tätig. Ihr Schwerpunkt liegt sowohl in Produktion und Projekt-Management als auch im Marketing. 2018 war sie zum ersten Mal Besucherin des alljährlichen animago in München und wird dieses Jahr als Jury-Mitglied mitwirken.
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Stina McNicholas studied at Filmakademie Baden-Württemberg and the Animation Institut.
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As a 3D artist at Ambassadors in Amsterdam, Ralph looks after creative problem solving and dynamics for the creative production studio’s brand and agency clients such as Philips, Jaguar and TBWA.
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Studio Mals crafts high quality eye-catching images and film. Their work is very tangible, preferably handmade, and has a playful attitude to it. The result is clever, playful and ridiculously sexy handcrafted eye candy!
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Susanne Molter lives in Hamburg and works as a freelance animator for short films and as a producer for e-learning courses.
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The monumental scope of the VFX work on "Game of thrones" presented Scanline’s VFX supervisor, Mohsen Mousavi, and his team many challenges.
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Yvonne Muinde is a fine artist and digital painter who has been living and working in Canada and is now relocated and based in Nairobi.
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Jonathan’s passion is to build & scale successful companies globally. He is a serial entrepreneur in fields from natural resources to cyber security.
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Alexander N. Ostermann studied animation and computer arts at the Academy of Art College.
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Through his illustrious 20+ year career working for many of the top studios specializing in visual effects, animation, interactive and immersive media, as well as running his own company, Leif has become a leading expert in the field.
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Sebastian is a freelance graphics and motion graphics designer, character modeller, rigger and animator from the Frankfurt area in Germany who specialises in toon shading, crazy transitions and in making as many short films in his life as possible.
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Born in Paris, France in 1972, Fabien Polack is currently CG Supervisor at Illumination Mac Guff.
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Marc Potocnik is a german designer and the founder of animation studio renderbaron. renderbaron produces high quality 3D animation and Visual Effects for a wide range of high profile companies including Intel, ZDF, Siemens, Audi, BMW, a.o.
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Dennis has been working as a VFX and CG supervisor for almost two decades and is one of the co-founders of LUMATIC Animation & VFX.
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Cornelia Richter received her diploma as a Digital Artist in 2010 from the Mediadesign Hochschule Berlin.
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Johannes Richter has had a varied and illustrious career in the VFX industry, with over 10 years’ experience in FX.
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Max Rieß has been working in the vfx industry for over 10 years. After starting as a 3D generalist for Pixomondo - Commercials in Frankfurt he got into compositing and worked on his first feature films, Super 8 and Lars von Trier's Melancholia.
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ICAROS GmbH was established in Munich, Germany in 2015 to revolutionize the way people exercise and play by combining fitness and virtual reality.
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As Head of Software Engineering, Paolo is a driving force behind the ever-evolving technology and innovation at Weta Digital.
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Simon Spielmann is part of the R&D Department at the Animationsinstitut with focus on software development and real-time graphics for media production.
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Mark Spindler was born in 1986 and grew up in Gummersbach, Germany. After completing his Master’s degree in Media Production at the Hochschule Ostwestfalen-Lippe in 2012, he worked on many projects at PIXOMONDO Studios in Frankfurt, Germany.
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LWZ not only masters moving, but also quiet pictures - their designs are printed in internationally renowned magazines and books such as Page, Pickles, Print Matters, Gestalten Verlag and IDN Magazine.
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Lukas is a software developer working on Blender’s Cycles rendering engine for the last five years, developing features such as the denoiser or light portals as well as a lot of internal improvements and speedups.
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Julia Strack has been working in the field of Visual Effects for over 13 years. In addition to that Julia has been representing the Visual Effects Industry as an active board member of the German Section of the Visual Effects Society.
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Florian Stumpe is a multidisciplinary Designer and Art Director working in the fields of Artful Live Action, Style Frames and Animation.
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With more than 10 years animating characters for major feature films El Suliman has worked on some of the most memorable characters of recent years.
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Chris is a Character Animator and also works as Motion Graphics and Technical Artist.
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After getting his first job in game development in 2000, Tamás Varga joined DIGIC Pictures in 2004 as a character modeler.
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Pablo has been using Blender for nearly 18 years, and has been involved in Blender Foundation projects for the most part of it.
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Fredi Voß was born in Germany and holds a Bachelor of Fine Arts degree in the Netherlands.
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Dirk Weinreich, Solutions Specialist at Avid, looks back on years of experience in working on projects involving high-end offline and finishing systems, non-linear editing, 3D graphics and visual effects.
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Manuel is a 3D Generalist working as a Freelance Animator and Illustrator.
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After studying visual effects at Filmakademie BW, Florian has started his career as freelance 3D artist, followed by an employment at Woodblock GmbH as Lighting and Pipeline TD.
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Fuat Yüksel, Lead FX TD at RISE Visual Effects Studios, loves combining art and science with visual expertise and technical knowledge in the realms of FX-Maths and Simulations.
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