How to build city environments
Making-of | Introduction | Intermediate | Expert | Software Features
animago AWARD & CONFERENCE 2019
Cities or digital film sets are beautiful and an essential part of movie blockbusters like “Blade Runner 2049”, “Guardians of the Galaxy Vol. 2”, “Incredibles 2”, etc.
But even small cities that comprise several thousand buildings, streets, street furniture, bridges and trees can easily lead to a very time consuming and tedious production task.
In this session we will present the new features in CityEngine 2019.1 and the workflows which can be integrated into pre- and post-production pipelines for the efficient design and streamlined modeling of procedural worlds for movies, TV and games.
Informationen zur Referentin:
Taisha Fabricius
3D Technology EvangelistEsri, Schweiz
Taisha holds degrees in Geomatic Engineering and Arts from the University of Melbourne, as well as an MBA from RWTH Aachen/University of St. Gallen focusing on technology and innovation.
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