How your renderer produces an image – Introduction to Cycles’ internals without any math or code

Introduction | Intermediate | Expert | Software Features
animago AWARD & CONFERENCE 2019

Have you ever wondered what a BVH, a BSDF or MIS is? Or just what your computer does when you hit the render button?

Have you ever wondered what a BVH, a BSDF or MIS is? Or just what your computer does when you hit the render button? Then this talk is for you! In it, I’ll explain the basics of what Cycles, Blender’s path tracing render engine, does, how it does it and why it doesn’t (yet!) do some things as well as you’d like it to. No math or code will be involved, and no previous knowledge of path tracing is assumed, so the talk is not just for existing developers but for all existing and future users of Cycles as well as anyone who is interested in Path Tracers as general.

Informationen zum Referenten:

Lukas Stockner

Software Engineer
Genesis Cloud, Deutschland

Lukas is a software developer working on Blender’s Cycles rendering engine for the last five years, developing features such as the denoiser or light portals as well as a lot of internal improvements and speedups.
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