Every year all submitted entries are viewed and evaluated by an independent jury. We proudly introduce you into our jury experts for the animago AWARD 2019 and say thank you for their support.
Günter is a graphic designer and freelance editor who grew up in Hamburg, Germany. Since 2004 he also started in photography. He's been involved in organising and managing the animago AWARD since it was first launched in 1997.
read more...
Bela Beier is the editor in chief of the Digital Production magazine and has been the head of its editorial department for many years.
read more...
Melanie Beisswenger has animated almost all around the world and in different animation styles and formats, occasionally also directing her own short form projects.
read more...
Alexander Bouquet works as Chief Production Officer in the internationally acclaimed agency JUNG VON MATT. He started his career at Mackevision, then worked for RECOM, and finally arrived at JUNG VON MATT, headquartered at Hamburg. These agencies formed his focus on the automotive sector.
read more...
Prof. Thomas Gronert is Head of the Department of Digital Film Design - Animation/VFX at MD.H Mediadesign Hochschule in Munich.
read more...
Tobias Hager is the Chief Marketing Officer of Digital Production magazine and part of the animago organizing team.
read more...
Robert works as a designer based in Munich, Germany, with a strong focus on motion graphics and animation for a wide range of projects from opening titles to showroom trailers and film projects.
read more...
As Head of CGI, Dominik Markota is in charge of the Still Production division at Sunday Digital GmbH in Munich.
read more...
Isabell Mayrhofer has been working behind the scenes of film and other creative fields for almost 10 years. She’s skilled in production, project management as well as marketing. 2018 was her first time as a visitor of the yearly animago in Munich and she is participating as a judging member in 2019.
read more...
As Head of CAD Management at Unexpected GmbH in Stuttgart, Agon Ushaku is responsible for industrial visualisation and the studios’ 3D data management pipeline. In this role he’s in charge of setting standards for CGI lighting/shading, implementation of real-time technologies, and the development of applications and various other CGI solutions.
read more...