Create Procedural Worlds with Palladio: A CityEngine Plugin for Houdini
Making-of | Intermediate | Software Features
animago AWARD & CONFERENCE 2018
Cities or digital film sets are beautiful and an essential part of movie blockbusters like “Blade Runner 2049”, “Guardians of the Galaxy Vol. 2”, “Incredibles 2”, etc.
But even small cities that are comprised of several thousand buildings, streets, street furniture, bridges, and trees can easily lead in a very time consuming and tedious production task. In this workshop we will present how Palladio, the new CityEngine plugin for Houdini, can be integrated into pre- and post-production pipelines for the efficient design and streamlined modeling of procedural worlds for movies, tv, and games.
Speaker information:
Taisha Fabricius
3D Technology EvangelistEsri, Switzerland
Taisha holds degrees in Geomatic Engineering and Arts from the University of Melbourne, as well as an MBA from RWTH Aachen/University of St. Gallen focusing on technology and innovation.
read more...
Matthias Buehler
Founder & CTOvrbn studios AG, Switzerland
After graduating from ETH Zurich (MSc Arch ETH), Matthias has worked in landscape architecture, architectural visualization and then has been part of the CityEngine development team for almost five years.
read more...
Dominik Tarolli
Director, Global Business Development 3D GeodesignEsri, United States
Dominik is the Director for Global Business Development 3D Geodesign at Esri Inc. in Redlands (CA).
read more...